Jarrid Kamphenkel
ENGINEER + DESIGNER
Game Projects
Narrative/quest design and gameplay engineering portfolio—building modular, system-driven storytelling that integrates cleanly with gameplay.

Lead Gameplay Engineer
The Wayward Realms – OnceLost Games
​A first-person fantasy RPG developed in Unreal Engine 5 with over 180,000 wishlists on Steam, set in a vast, procedurally generated world governed by systemic and narrative-driven gameplay.
​
-
Designed and wrote modular quest content used dynamically by a Virtual Game Master system at runtime.
-
Co-designed the underlying quest architecture, helping define structural standards for procedural narrative delivery.
-
Led design and implementation of core gameplay systems (narrative, spell-casting, spell-crafting)
-
Established coding standards and review practices; ran weekly code reviews for Gameplay Programmers and signed off on merges.
Narrative Tech and Design Lead
Ardenfall - Spellcast Studios
A first-person fantasy RPG developed in Unity with over 40,000 wishlists on Steam, featuring a rich, choice-driven world and deep narrative systems.
​
-
Co-designed the quest system alongside the lead developer, shaping the game’s core narrative infrastructure.
-
Implemented and tested quests in-engine, ensuring narrative quality, logical coherence, and gameplay integration.
-
Led the implementation of quests, characters, and overall narrative structure using custom Unity tools and C#.
-
Managed and mentored a team of 5 writers and narrative designers, reviewing all content for consistency, quality, and alignment with the project’s narrative pillars


Narrative Scripter
Hot In Hollywood - Pocket Gems
A choice-driven Hollywood drama where player decisions shaped their rise or fall in the entertainment industry.
​
-
Translated writers' scripts into fully staged Game Scenes in Unity, implementing character placement, location setup, dialogue, and animations.
-
Co-designed and iterated on internal tools to bridge Unity and Naninovel, significantly streamlining the script integration pipeline.
-
Worked closely with writers and engineers to ensure narrative intent was preserved across implementation.
-
Optimized workflow efficiency and reduced scene turnaround time through proactive tool design and documentation.