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Jarrid Kamphenkel

Narrative and Game Designer

Game Projects

A selection of my work as a narrative and quest designer, focused on building rich, systemic storytelling experiences. From AAA mobile titles to expansive procedural RPGs, I craft narrative content that works.

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Senior Quest Designer

The Wayward Realms – OnceLost Games

​A first-person fantasy RPG developed in Unreal Engine 5 with over 180,000 wishlists on Steam, set in a vast, procedurally generated world governed by systemic and narrative-driven gameplay.

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  • Designed and wrote modular quest content used dynamically by a Virtual Game Master system at runtime.

  • Co-designed the underlying quest architecture, helping define structural standards for procedural narrative delivery.

  • Collaborated closely with system and content designers to align narrative goals with systemic world simulation.

  • Established and enforced narrative design standards to ensure systemic compatibility and immersive storytelling.

Lead Narrative Designer

Ardenfall - Spellcast Studios

A first-person fantasy RPG developed in Unity with over 40,000 wishlists on Steam, featuring a rich, choice-driven world and deep narrative systems.

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  • Co-designed the quest system alongside the lead developer, shaping the game’s core narrative infrastructure.

  • Implemented and tested quests in-engine, ensuring narrative quality, logical coherence, and gameplay integration.

  • Led the implementation of quests, characters, and overall narrative structure using custom Unity tools and C#.

  • Managed and mentored a team of 5 writers and narrative designers, reviewing all content for consistency, quality, and alignment with the project’s narrative pillars

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Narrative Scripter

Hot In Hollywood - Pocket Gems

A choice-driven Hollywood drama where player decisions shaped their rise or fall in the entertainment industry.

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  • Translated writers' scripts into fully staged Game Scenes in Unity, implementing character placement, location setup, dialogue, and animations.

  • Co-designed and iterated on internal tools to bridge Unity and Naninovel, significantly streamlining the script integration pipeline.

  • Worked closely with writers and engineers to ensure narrative intent was preserved across implementation.

  • Optimized workflow efficiency and reduced scene turnaround time through proactive tool design and documentation.

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