Jarrid Kamphenkel
Narrative and Game Designer
Game Projects
A selection of my work as a narrative and quest designer, focused on building rich, systemic storytelling experiences. From AAA mobile titles to expansive procedural RPGs, I craft narrative content that works.

Senior Quest Designer
The Wayward Realms – OnceLost Games
​A first-person fantasy RPG developed in Unreal Engine 5 with over 180,000 wishlists on Steam, set in a vast, procedurally generated world governed by systemic and narrative-driven gameplay.
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Designed and wrote modular quest content used dynamically by a Virtual Game Master system at runtime.
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Co-designed the underlying quest architecture, helping define structural standards for procedural narrative delivery.
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Collaborated closely with system and content designers to align narrative goals with systemic world simulation.
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Established and enforced narrative design standards to ensure systemic compatibility and immersive storytelling.
Lead Narrative Designer
Ardenfall - Spellcast Studios
A first-person fantasy RPG developed in Unity with over 40,000 wishlists on Steam, featuring a rich, choice-driven world and deep narrative systems.
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Co-designed the quest system alongside the lead developer, shaping the game’s core narrative infrastructure.
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Implemented and tested quests in-engine, ensuring narrative quality, logical coherence, and gameplay integration.
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Led the implementation of quests, characters, and overall narrative structure using custom Unity tools and C#.
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Managed and mentored a team of 5 writers and narrative designers, reviewing all content for consistency, quality, and alignment with the project’s narrative pillars


Narrative Scripter
Hot In Hollywood - Pocket Gems
A choice-driven Hollywood drama where player decisions shaped their rise or fall in the entertainment industry.
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Translated writers' scripts into fully staged Game Scenes in Unity, implementing character placement, location setup, dialogue, and animations.
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Co-designed and iterated on internal tools to bridge Unity and Naninovel, significantly streamlining the script integration pipeline.
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Worked closely with writers and engineers to ensure narrative intent was preserved across implementation.
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Optimized workflow efficiency and reduced scene turnaround time through proactive tool design and documentation.